PORTFOLIO

 

PROJECTS

REDESIGNS

 
 
 
 
 

CV

Career History

SOUND DESIGNER/DIALOGUE DESIGNER/COMPOSER, SHEDBUILDER GAMES

November 2020 - Present

- Implementing and organizing V.O. recordings for multiple branching dialogue trees
- Creatively processing dialogue to fit narrative needs of game
- Ensuring clear sound design to communicate gameplay elements to the visually impaired
- Finalist in Ubisoft Montreal’s Indie Series for the game Radio.Play

SOUND DESIGNER, RONIN FLAME GAMES

December 2020 - Present

- Designing sci-fi sound effects using synthesis and digital processing
- Producing a dynamic mix between sound effects, dialogue & music for a fast paced gameplay style
- Crafting events and parameters in Fmod to develop a satisfying audio experience

FOUNDER, ATOBOP STUDIOS - PRODUCTION & POST PRODUCTION AUDIO

March 2016 - December 2020

- Supervising the audio post production processes to meet strict festival deadlines.
- Finalizing mixes in stereo and 5.1 for theater and online streaming - Collaborating with directors & producers to develop full spotting lists that are catered to each project
- Managing and maintaining production audio equipment to ensure fluid on-set work flow and clean dialogue recordings

 
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SKILLS

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WWISE

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FMOD

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UNITY

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UNREAL

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PRO TOOLS

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REAPER

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GIT

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IZOTOPE RX

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ABOUT ME

  Hi there! I’m Dominic Caterina, a Montreal-based sound designer for games. My audio career began while studying in college. I spent many late nights performing guitar in clubs and weddings. However, my creative passion for working in multimedia led me to begin working in films in 2016. I worked both in production, recording audio on film and commercial sets as well as running a post-production studio, Atobop Studios (now called Studio Concrete), which saw me improving my skills as a sound designer and foley artist.

 

  My passion for games began at a young age and has always persisted, some of my first memories were feeling and hearing the incredible speed of Sonic the Hedgehog, so by 2020, I was looking a lot into the gaming dev community. What I found was a lot of passionate people in game audio talking about interesting ways of achieving impactful sound design in their games. This led me to learn tools such as Wwise, FMOD, C# coding with Unity and Unreal Engine’s Blueprint system. Since then, I began working with indie teams and I am currently interested in joining a studio to push my sound design skills to the next level.

OUTSIDE OF GAMES

 

POST PRODUCTION

 
 
 

SOUND INSTALLATIONS

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WANDERER: (RE)MARKING

To mark the Lachine Canal National Historic Site, the various elements created by the Wanderer and the contributors have been assembled in the Wanderer Time Capsule 2017. I had the opportunity to write music for an ensemble and perform it on a boat along the Lachine Canal.

GET IN TOUCH

514-618-7225

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