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Dead Space Reel

Dragon Age Reel

On Dead Space you can hear my work in the UI for which I owned all the content for. I also contributed to the level and mission audio pillar where I oversaw the audio for chapter 4, 7 & 8. I also designed all content and tech related to the Tram and other moving platforms

I had the pleasure of helping support missions and levels on Dragon Age: The Veilguard. There are very few regions of the game that I haven't had a hand in crafting the level audio. Whether that would be designing bespoke quads, spot ambiences, supporting unique world mechanics or setting up custom tools for ambience regions and procedural tech. I also worked closely with the narrative designers to craft scripted audio experiences.

Implementation Reel- Vehicle System

This is a video showcasing how I developed as audio system for Space Combat Kit. Using FMOD and Unity I created a script that would allow me to read the different angular velocities to drive audio parameters.

About Me

I have been a sound designer for games for the past five years. In that time I have shipped two major AAA titles, Dead Space and Dragon Age: The Veilguard. I now work at Team Audio, an end to end audio outsourcer, where I have had the pleasure of working with companies such as Obsidian, Bioware, Empty Vessel and The Believer Company. Prior to games, I have worked in the film industry and have first hand experience recording on set and collaborating closely with other creatives. I'm always seeking the next new thing to learn which is what led me to games in the first place. It fills with me joy knowing how limitless this medium is and I'm always excited to see where the creative wave of the next project will take me.

"With Dom on your team, you're not just getting a talented individual, but also a collaborative partner who consistently strives to elevate and push the game audio experience forward in new and creative ways"

David Vitas - Senior Sound Designer at Electronic Arts

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