top of page
Home: Videos

PORTFOLIO

Reel
Watch Now

Dead Space Show Reel

Demo Reel
Watch Now

Redesign Reel

Home: Videos

FMOD/Unity - Space Vehicle System

More Sound Design

SPIRITFARER REDESIGN

DIVINITY ORIGINAL SIN REDESIGN

HALO 2 REMASTERED REDESIGN

FMOD
Watch Now

Procedural Wind System - Fmod/Unity

Home: Text
Home: Videos

Puredata - Generative Melodic Sequencer

RADIO.PLAY - FMOD/Unity

Home: Text
Home: Welcome
Home: Videos
Headshot.jpg

ABOUT ME

  Hi there! I’m Dominic Caterina, a Montreal-based sound designer for games. My audio career began while studying music in college where I formed a gigging band and even toured across Canada. In 2016 I began working in the film industry in both production and post-production. I formed Atobop Studios (now called Studio Concrete), where I got the opportunity to meet talented directors bringing there films and ads to life with sound deign, foley and music .

 

  In 2019 I started  pivoting some of my work towards video games and worked with Indie developers in Montreal and abroad. In 2021 joined School of Video Game Audio where I was selected as the Featured Graduate of my term. Which brings me to today, I am currently a sound designer at Electronic Arts. I recently shipped the Dead Space remake and am now working on Dragon Age: Dreadwolf. Whoever you are and wherever you are from, welcome! I am looking foreward to hearing from you.

OUTSIDE OF GAMES

POST PRODUCTION

CV

SOUND DESIGNER
DRAGON AGE: DREADWOLF, 
ELECTRONIC ARTS

November 2020 - Present

  • Designing and implementing ambiences for large scale regions utilizing systemic     and custom workflows

  • Collaborating with designers on interactive gameplay activities

  • Crafting audio experiences for quests and narrative driven moments

  • Working with Frostbites animation tool to tag character and creature foley/sfx/v.o.

SOUND DESIGNER
DEADSPACE REMAKE, 
ELECTRONIC ARTS

November 2020 - Present

  • Ownership of chapter specific audio for ambiences, scripted events and props

  • Point of contact for UI/UX, owning all tech and content for UI sound effects

  • Designing sound effects and creating interactable audio systems for props, puzzles and moving platforms

  • Communicating with outsources to acquire source material that align with the games audio vision

  • Creating custom sound banks that coincides with the teams needs

  • Working with the technical sound designer on implementing the audio occlusion system throughout all the levels

SOUND DESIGNER/DIALOGUE DESIGNER/COMPOSER, SHEDBUILDER GAMES

November 2020 - Present

  • Implementing and organizing V.O. recordings for multiple branching dialogue trees

  • Creatively processing dialogue to fit narrative needs of game

  • Ensuring clear sound design to communicate gameplay elements to the visually impaired

SOUND DESIGNER, RONIN FLAME GAMES

December 2020 - Present

  • Designing sci-fi sound effects using synthesis and digital processing

  • Producing a dynamic mix for a fast-paced “shootemup” style game

  • Writing C# scripts in Unity for data driven parameters in FMOD

FOUNDER, ATOBOP STUDIOS - PRODUCTION & POST PRODUCTION AUDIO

March 2016 - December 2020

  • Supervising the audio post-production processes to meet strict festival deadlines.

  • Finalizing mixes in stereo and 5.1 for theater and online streaming

  •  Collaborating with directors & producers to develop full spotting lists catered to each project

  • Managing and maintaining production audio equipment to ensure a fluid on-set workflow and clean dialogue recordings

Home: CV
Dom_Studio_edited_edited.jpg

SKILLS

wwise_edited.png

WWISE

Fmod.png

FMOD

Unity_edited.png

UNITY

kisspng-unreal-engine-4-game-engine-logo-computer-software-game-logo-5acbcde1a1b023_edited.png

UNREAL

Avid - Pro Tools.png

PRO TOOLS

Reaper.png

REAPER

pngfind_edited.png

GIT

kisspng-izotope-computer-software-computer-program-plug-in-5c306d0d63d0f9.4354169015466775

IZOTOPE RX

Home: Clients
Home: Text
Home: Text
Home: Pro Gallery

SOUND INSTALLATIONS

Wanderer-English (1).jpg

WANDERER: (RE)MARKING

To mark the Lachine Canal National Historic Site, the various elements created by the Wanderer and the contributors have been assembled in the Wanderer Time Capsule 2017. I had the opportunity to write music for an ensemble and perform it on a boat along the Lachine Canal.

GET IN TOUCH

514-618-7225

Thanks for submitting!

Home: Contact
Home: Text
Home: Image
bottom of page