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CV

Career History

SOUND DESIGNER/DIALOGUE DESIGNER/COMPOSER, SHEDBUILDER GAMES

November 2020 - Present

- Implementing and organizing V.O. recordings for multiple branching dialogue trees
- Creatively processing dialogue to fit narrative needs of game
- Ensuring clear sound design to communicate gameplay elements to the visually impaired
- Finalist in Ubisoft Montreal’s Indie Series for the game Radio.Play

SOUND DESIGNER, RONIN FLAME GAMES

December 2020 - Present

- Designing sci-fi sound effects using synthesis and digital processing
- Producing a dynamic mix between sound effects, dialogue & music for a fast paced gameplay style
- Crafting events and parameters in Fmod to develop a satisfying audio experience

FOUNDER, ATOBOP STUDIOS - PRODUCTION & POST PRODUCTION AUDIO

March 2016 - December 2020

- Supervising the audio post production processes to meet strict festival deadlines.
- Finalizing mixes in stereo and 5.1 for theater and online streaming - Collaborating with directors & producers to develop full spotting lists that are catered to each project
- Managing and maintaining production audio equipment to ensure fluid on-set work flow and clean dialogue recordings

 

SKILLS

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WWISE

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FMOD

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UNITY

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UNREAL

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PRO TOOLS

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REAPER

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GIT

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BASEHEAD